A downloadable game for Windows

This is an unfinished entry for the 2021 Low Rez Jam. Let's call this version 0.1

The finished version can be found here: https://charitou.itch.io/foulpartone

I'll try to finish up the rest of the narrative and features soon. In the mean time, lemme know what you think.

Controls

  • Move with WASD
  • Click on things to interact with them
  • Open inventory with Tab
  • Swap between true 64x64 and upscaled 512x512 with number keys 1 and 2, respectively

Content warning: There are written descriptions of violence and harm, and minor imagery of blood and spiders.

Download

Download
Foul v0.1 120 MB
Download
Foul v0.2.0.rar 120 MB
Download
Foul v0.2.0.zip 160 MB

Install instructions

  1. Download either the .rar or the .zip file.
  2. Extract the project
  3. Run LowRezJam.exe 

Comments

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The full release of Foul can be found here! https://charitou.itch.io/foulpartone

(+1)

V0.2.0 patch notes

I don't intend to patch this game often. This is a small patch of mostly QoL improvements, which I wanted to share early. The next time I update this game, I intend for it to include the full narrative.

Targeting improvements

- The crosshair doesn't get temporarily stuck in the wrong state anymore

- Hitboxes on NPCs have been adjusted to be a little easier to select

Inventory bug fix

- Empty inventory slots can no longer be selected

Narrative

- NPCs can now respond to your actions in ways beyond just text

- More failure dialogue added for when you use the wrong item on an object, you silly goose

Pause screen

- You can now pause with Esc/P and quit the game via this screen

Crouching

- You can now crouch with Ctrl/C! Your face can be that much closer to the ground now

Art

- Materials and lighting have been adjusted throughout

I really like the aesthetics and narrative, really makes the game distinct compared to other games with the theme of “escaping” and “trap”. The Issue I have during my playthrough is the environment because it’s quite hard to spot items to progress the game since everything looks pixelated. It would be nice to have a colour highlights or icon that tells the player what they’re aiming at to interact. Visual communication is quite crucial for games especially in visual-novel, adventure games. The writing is awesome as well. Overall great work, made in 2 weeks this game definitely has potential – the writing, the aesthetics and gameplay are nicely done but it could have felt better if: 

 -The items/interactive objects were easier to see in this pixelated environment.

 - More Items to use to interact with the environment (instead of one by one: linear). Giving the player more options, of which objects they want to interact first with the tools they have.